Graphical Changes of Crash Force
This graphical change was implemented first in our map Aquila Plains, as you can see from the editor screenshots below:
Then Cicuma Forest (our second map) was adjusted accordingly as you can see below:
Clava Tombs, our last map was then adjusted to match the rest of the changes of the other two maps:
Lastly, our Main Menu "room" was then adjusted to meet the map changes:
Overall, we think that this art direction really benefits Crash Force and gives it a futuristic sci-fi approach, and at the same time solves the issue of low brightness in specific areas of our maps and pops out the detail of both the hovercrafts and map.
We posted a small gaming clip to on Facebook to show the graphical changes in Aquila Plains :